![]() I had to make much more of an effort to "populate" their world with the right sort of encounters, since they had a lot more flexibility in terms of form and special abilities. However, the ability to shapeshift three times a day for free became much more of a challenge for me than almost anything else. All the various parts of a dragon were worth a fortune to all sorts of different magic users and craftspeople, and therefore dragons were hunted and poached. ![]() Dragonslaying was all the rage in the land where they started out their adventures. ![]() This was unexpected - what I was more prepared for was (for example) the players being a very desirable target for the local nobility. I found I had to adjust substantially for the shapechanging abilities. This was a game with PC dragons (metallic).
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